Yesterday, from the comfort of my outdoor eco-lounge (it’s a Fremantle thing) I had a fascinating Google+ chat with fellow pervasive/physical game designers Dr. Christy Dena and Holly Gramazio about “Games with Invisible Buttons” — what we do, what we’re thinking about and some of the challenges we’ve faced working in this still somewhat unconventional space. The whole thing was recorded and broadcast online as part of Freeplay 2015. If you’re curious about physical-world based games or have been creating them for years, I think you’ll find our talk insightful and interesting.
Games with Invisible Buttons
with Holly Gramazio and Dr. Christy Dena
Freeplay 2015, 12 April 2015, Melbourne.
While I was at GDC in San Francisco earlier this year, I was incredibly lucky to attend and speak at the Adventure Design Group, a meetup of people in the Bay Area working in the pervasive/physical/mixed-platform game space. I spoke about the MEMORI Escape room that I created for the State Library of WA which attempted to push the narrative boundaries of the escape room genre while providing a new way for patrons to engage with the library’s collection through the use of play. If you’re curious about our design process or the use of escape rooms and pervasive games for public engagement and education, you’ll find this useful.